A Series of AI and VR-based STEM School Programs – Comprehensive Support for Primary and Secondary Schools

We provide a series of school-based STEM courses centered on AI, VR, and creative programming for primary and secondary schools. Designed by an experienced professional team, our courses flexibly adapt content to different grade levels and student abilities. The curriculum covers future technologies including artificial intelligence, virtual reality, IoT, and 3D design, combining hands-on practice with interdisciplinary learning to comprehensively enhance students’ creativity, logical thinking, and problem-solving skills.

We firmly believe that learning can be a joyful and meaningful journey of discovery. Our classes maintain a relaxed, interactive atmosphere where students eagerly participate while gaining practical knowledge and skills. We also provide teaching resources and consultancy support to help schools seamlessly integrate innovative technology courses and improve overall teaching and learning effectiveness.

Please contact us to learn more about our courses and bring inspiring learning experiences to your students!

VR lesson
AI lesson

Main Courses Include

Explore unlimited possibilities in AI art creation, perfect for arts students

AI Art Creation Course

Discover the applications of artificial intelligence in artistic creation, learn to use AI to generate music, artwork, and text, inspire students’ creative thinking, and create unique AI artworks.

Suitable for: Upper primary to high school students

Recommended hours: 10-20 hours

Topics include:

  • AI Art Image Design Course
  • AI Music and Composition Course
  • AI Script/Text Creation Course

Master drone programming and swarm technology, enhance intelligent flight with AI

Drone Operation and Programming Course

Design automated tasks through visual programming; implement image recognition, object tracking, and obstacle avoidance using AI technology; learn to coordinate multiple drones for mission execution

Suitable for: Upper primary to high school students

Recommended hours: 10-20 hours

Topics include:

  • Understanding regulations and safety knowledge
  • Master Scratch visual or Swift Playground programming tools
  • Drone operation and control
  • Learn AI algorithms for environmental awareness, facial recognition, auto-follow, gesture recognition, palm control, and other designs
  • Master swarm technology
  • Students will face obstacle challenges and participate in drone flying competitions
Tello talent

Explore AI technology, create interactive game worlds

Scratch x AI Game Design Course

Learn basic artificial intelligence (AI) concepts and create voice recognition, image recognition, and machine learning interactive games with Scratch!

Suitable for: Lower primary to junior secondary students

Recommended hours: 10-20 hours

Core Learning Content:

  • Scratch interface operation and basic programming concepts
  • Understanding AI applications: Simple machine learning and Scratch integration
  • Explore facial recognition
  • Explore gesture recognition
  • Explore pose recognition
  • Character interaction and simple game design

Experience machine learning, train custom AI models, easily create intelligent applications

App Inventor x Teachable Machine Programming Course

Train AI using Teachable Machine, learn image recognition, sound recognition, pose analysis, and other technologies for application development.

Suitable for: Junior to senior secondary students

Recommended hours: 10-20 hours

Core Learning Content:

  • App Inventor interface operation and basic programming logic
  • Understanding AI applications: Teachable Machine and App integration
  • Explore image recognition applications
  • Explore sound recognition applications
  • Explore pose detection applications
  • Screen interaction and feature integration design

Most popular STEM Day activity, themed stories throughout the activity, allowing students to participate in character creation and animation production, experiencing AI, AR, and 3D modeling technology in one stop

CoolWalk AI Journey

Students will explore character creation (through AI generation, hand-drawing, and photography), AI animation production, AI-themed background design, and AI music composition using AI technology and STEM concepts. They will learn skills such as AI image generation, motion capture, data analysis, and audio processing, while applying knowledge of digital art and programming. Finally, by showcasing and appreciating their final works, students will immerse themselves in a dynamic AI journey, enhancing their STEM abilities and creative expression comprehensively.

Suitable for: Kindergarten, Primary, Secondary

Recommended hours: 3-12 hours

Core Learning Content:

  • Character Creation (AI Generation, Physical Drawing, Portrait Photography)
  • AI Animation Creation
  • Design and Create AI Theme Backgrounds
  • Create AI Background Music

Learn AI and IoT Technology Concepts and Applications, Develop Smart Devices and Implement Remote Control

AI x IoT Creative Inventor

Explore how artificial intelligence and IoT work together, learn to use various AI sensors for data collection, and achieve remote control and intelligent responses.

Suitable for: Junior to senior secondary students

Recommended hours: 12-20 hours

Core Learning Content:

  • Understanding Smart Sensing and IoT Application Concepts
  • micro:bit Interface Operation and Basic Programming Concepts
  • Exploring Gesture and Motion Recognition Functions
  • Exploring Temperature and Light Sensing Applications
  • Exploring Voice Recognition and Speech Interaction Applications
  • Device Interaction and Simple IoT Prototype Design
AIot

Learn about HuskyLens and micro:bit, explore AI visual technology

HuskyLens X Micro:Bit AI Application Course

Learn HuskyLens AI camera’s object, color, and facial recognition technology, and develop innovative interactive applications with micro:bit integration.

Suitable for: Junior to senior secondary students

Recommended hours: 10-20 hours

Core Learning Content:

  • Introduction to HuskyLens AI sensing module and basic operations
  • Micro:bit and HuskyLens connection and data communication
  • Explore AI facial and object recognition applications
  • Design AI gesture and color sensing applications
  • Integrate AI and IoT components for interactive projects
回收垃圾分類

Create VR campus tours, from script conception to route planning, master panoramic shooting and post-production editing

VR Campus / Virtual School Tour

This course enables students to master VR technology from scratch, learning to create VR 360° videos and virtual campus tours. Content covers script conception, route planning, 360° shooting and editing techniques, and adding interactive elements like text and video to create immersive tour experiences. Each group of students will film campus areas, ultimately integrating them into a complete project. Students will also experience various VR applications, enhancing creativity and practical skills.

Suitable for: Upper primary to junior secondary students

Recommended hours: 4-16 hours

cahcc vr campus

Use Blockly visual programming, from scene design and object modeling to interactive storytelling, to create personalized immersive experiences

VR/AR CoSpaces Programming Course

This course guides students to explore VR and AR worlds, using CoSpaces to create interactive 3D scenes such as games, animations, and virtual tours. Students will learn object construction, scene design, and block programming to create projects like VR roller coasters, solar system models, and bowling games, adding interactive elements like camera control and scoring functions. The course focuses on developing spatial thinking, creativity, and programming skills, allowing students to unleash their imagination and create immersive learning experiences.

Suitable for: Junior to senior secondary students

Recommended hours: 10-20 hours

Cospaces

Experience landmarks in 360 degrees, create VR models, showcase creativity with AR

VR 360 Tour of Chinese Landmarks

In class, students will experience Chinese landmarks in VR 360 degrees, then use the Cospaces platform to draw their favorite and most memorable landmarks, and showcase their work in AR mode.

*Exclusive course, photography team personally traveled across China to capture VR 360 landmark videos

Suitable for: Lower primary to senior secondary students

Recommended hours: 10-20 hours

Immersive cross-disciplinary VR drawing, cultivating creativity and technology application skills, perfect for art students

Open Brush VR Drawing – Meta Quest 2/3s

Students will experience digital art creation through VR technology, using Open Brush to create 3D drawings in virtual space. The course covers VR operation, brush techniques, and scene design, allowing students to create unique works and export recordings, enhancing spatial awareness, creativity, and digital artistic expression.

Suitable for: Lower primary to senior secondary students

Recommended hours: 4-14 hours

open brush

Learn C# programming to implement game logic, design and build interactive game scenes

Unity Development Course

This course combines three popular application areas: game development, augmented reality (AR), and virtual reality (VR), implemented through the Unity engine, allowing students to progressively master cross-platform interactive content creation technology. Students will start with 2D/3D game design, extend to AR filters and reality interaction, and advance to immersive VR scene development, comprehensively developing programming, scene construction, and user experience design skills.

Suitable for: Junior to senior secondary students

Recommended hours: 10-30 hours

Unity VR

Client Testimonials

Scroll to Top