Open Brush VR Drawing
Immersive Cross-Disciplinary VR Drawing, Developing Creativity and Technology Application Skills
Learn to create 3D drawings in virtual space using Open Brush, design scenes and characters, and create dynamic, three-dimensional artistic works using special effect brushes.
This course enables students to learn digital art creation through VR technology, using Open Brush to draw in 3D virtual space and experience immersive artistic creation. Students will learn basic VR drawing concepts, master VR headset and controller operations, and use various brushes and color tools for 3D drawing. The course covers 3D scene and character design, where students will learn to use different brush effects like light, shadow, and smoke to create unique digital artworks. Additionally, students will learn to record and export their works to document and share their creative achievements. Through hands-on exploration, the course enhances students’ spatial awareness, digital creation abilities, and artistic expression skills.
Course Themes Include:
- Campus Scene Design
- Forest Scene Design
- Ocean Scene Design
- *Course themes can be customized for schools
Course Content
Introduction to VR Technology and Basic Operations
- Introduction to VR Virtual Tour Concepts
- Understanding VR Headset and Controller Usage
- Installing and Launching Open Brush Software
- Basic 3D Drawing and Object Placement Techniques
Scene Design and Drawing Practice
- Designing Theme Content (e.g., campus logos, buildings, classrooms, playgrounds)
- Creating 3D Scene Elements Using Open Brush
- Practice Using Different Brushes, Colors, and Geometric Shape Tools
- Adding Scene Details and Ensuring Proper Scale and Spatial Awareness
Design Tour Characters and Interactive Elements
- Designing Tour Characters (e.g., campus mascots, virtual guides)
- Using Glow or Smoke Brushes to Add Dynamic Effects to Characters
- Adding Interactive Elements (e.g., touch prompts, voice guidance)
- Initial Testing of VR Tour Scenes and Fine-tuning Details
Editing, Recording, and Tour Experience
- Refining Scene and Character Details, Further Optimizing Work
- Recording VR Tour Videos or Taking Screenshots for Presentation
- Exporting Works Using the Meta Quest App
- Allowing Students to Experience Each Other’s VR Campus Tours and Share Feedback
Student Works
Learning Outcomes
Master VR Technology and Equipment Operation
Master Basic Usage of Meta Quest 2/3 VR Equipment
Master 3D Metaverse Drawing Techniques
Ability to Draw and Create Freely in Virtual 3D Space
Experience Metaverse Art Creation
Develop 360-degree spatial design concepts, create immersive artworks, and enhance understanding of VR perspective and spatial awareness.
Cultivate Creativity and Multi-sensory Expression
Develop Students’ Creative Thinking and Visual Art Expression Skills
Strengthen STEM and Digital Literacy
Learn VR technology principles, understand Metaverse application trends and development prospects, cultivate interest in future technologies like AI, VR/AR, Web 3.0
Firefly is What Makes the Difference.
Student says: “It’s amazing”, really fun, it’s like walking into my own drawing! At first, I wasn’t used to 3D drawing, but it’s actually not difficult, I finished a drawing before class ended!
In the Open Brush VR art creation course, students put on VR headsets, enter virtual space, and freely create with digital brushes, experiencing the joy of 3D drawing. The combination of colors, light and shadow, and space inspires creativity, making learning fun and engaging!
Professional Team
All instructors are current students or graduates of the Hong Kong Institute of Education, and must complete professional STEAM education training before becoming official instructors.
Keeping Up with the Times
Combining the latest technology in the market and the most popular topics, our courses and materials are designed for primary and secondary school students by an experienced professional teaching team.
Student-Centered
We guide students to think independently and learn autonomously, combining practical and real-life challenges to spark students’ interest and creativity.
Tailored Teaching
We have extensive experience teaching various types of students, including English/Chinese schools, special schools, kindergartens, etc., and tailor courses accordingly.
Client Testimonials
“I appreciate the professional attitude of your company's staff the most. I have personally witnessed that your company's managers, staff, and instructors are all polite, responsible, enthusiastic, and possess sufficient professional knowledge. Special thanks to your company's staff for accompanying our school's teachers and students to the mainland to participate in the sister school program and share VR filming techniques with local students.”
“I appreciate the team's course design, which includes basic VR video shooting concepts, VR video appreciation, and allows students to participate in actual shooting and post-production. This enables students to experience a complete VR filming learning process in just a four-hour course.”
“The design of this course (CoSpaces VR) is excellent, catering to students' abilities while maintaining an element of fun, allowing students to enjoy themselves. The instructor professionally helps students master programming skills, which is very professional 👍🏻”
“Coolwalk's Virtual Tour course allows students to try industry-level professional 360-degree photography equipment and experience creating virtual tours hands-on. The instructor is also experienced and dedicated to guiding students, enabling them to create their own virtual tour projects, which is highly beneficial.”
“Your company's staff possesses the latest professional knowledge in the industry, and the company has sufficient equipment to meet teaching and filming needs. At the same time, your company regularly introduces the latest resources for our school's teaching use, such as VR short films of famous Chinese landmarks, allowing our students to break through the limitations of time and space and view our country's famous sites and historical relics while in the classroom.”